A Chimera Soldier, they strike me as having a somewhat ordered and clean approach to their design, industrial, but not in a cobbled-together or heavily asymmetrical way.
A environment design of a gaunlet like area. The main idea is the cool temparature of the environment and Chimera architecture being put against the warm architecture of the ruins of the human buildings and the Chimera machines occupying them.
A really busy week! On top of the day job this week I had to complete a concept art test for Insomniac Games (hope that they like them!) It was a crazy push to get as done as possible, but was also very very fun. I think I will continue working on these for the ol' portfolio, are there certain ones that you guys think are good candidates for that?
5 comments:
Awesome! Nice job on the test. That chimera soldier is scary! The battle scene looks really excellent. You should definitely finish that up for your portfolio. I love the crumbling walls and the creatures coming over/through them.
Cory, did that building come from a photo? If so, it fits into the image incredibly well. You just keep getting better!
Nice stuff, dude. I definitely think you should finish up the battle scene. All I think it needs is some more definition of the clouds in the sky as well as that barrier structure on the left side.
I think the chimera will look good with a little bit of polish. I'm having a little bit of trouble understanding the structure of his front left forearm. His armor, overall, could probably use a little bit more contrast to better define it's shapes and form.
And, lastly, I think it would be nice to see a isometric/ three-quarter view of the drop-pod showing the inside, just to get a better grasp of how a chimera might have fit inside.
I sure to type a lot, don't I? ...Agagagagagaah!
Anyway, keep up the good work, man. Toodles!
-JW
Man, thank you guys for commenting! Woot! Bob and Wolfson, thank you much for the very helpful thoughts and crits. They are always appreciated.
awasome
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